![]() ![]() Jörg Neumann has made it clear he'd love to start by adding those rides. One of the most obvious is in two attractions whose rights were a bit up in the air back when the game was first being developed. As a frequent guest at Disneyland, the recreation of the park in the game is remarkable, but it makes the few places where the game doesn't match the real place standout. If there isn't enough of an audience for new content, there won't be any, but the idea of a theme park game that could grow with the park is an attractive one. This, of course, will be in large part dependant on how the new Disneyland Adventures sells. There are a lot of Kinect 360 games out there that still exist, but are not playable on Xbox One due to a decision they made years ago which. This was removed for the S & X models, as Microsoft was moving on from it. ![]() ![]() Xbox One Original model has a Kinect port for the Xbox One Kinect. However, now that the game has been graphically enhanced for the Xbox One and PC, and now includes standard controls as well as the Kinect, Neumann thinks there's a real opportunity to not just re-release the game, but continually update it, adding new attractions and new ways to experience the park. 360 S & E models included a Kinect port for the 360 Kinect. While Jörg Neumann told me that the original game did well, the Kinect itself was not widely adopted by players. There are some rides missing, Mr Toad's not in here.ĭisneyland Adventures was first released as an Xbox 360 title that required the use of the original Kinect. I really want to do the Yesteryear, I think that would look amazing. I think now that the games are becoming available so much more broadly on the PC, and they're basically go to be there forever, I think, I have real hope that we can do many other things like nighttime. ![]()
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